The creator of popular Steam survival game Rust has hit out at Unity amid the ongoing furore around new charges. Unity sent shockwaves through the video game industry when it announced a new policy ...
The Unity Games That Could be Impacted Most by Controversial Fees, From Silksong to Cult of the Lamb
Unity caused a firestorm of backlash from game developers on social media yesterday following its announcement that it would begin charging developers a small fee every time someone downloads a game ...
Video-game software maker Unity (NYSE:U) is set to report its third-quarter results on Thursday, November 9th, after market close. Analysts expect earnings per share of $0.18 on revenues of $549.41 ...
To use some technical business parlance, Unity has had an absolutely shocking few years. After establishing itself as the near-de facto game engine for indie and mid-tier developers in the 2010s, it ...
Unity, the cross-platform game engine that powers games like Rust, Hollow Knight, and Pokémon Go, has introduced a new, controversial fee for developers, set to take effect next year. Indie developers ...
Developers will be charged a flat rate based on how many times their game is installed, no matter if that install is attached to a sale. Developers will be charged a flat rate based on how many times ...
Unity announced a new fee structure today, and developers are none too happy. “We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user,” the ...
A year after Unity raised prices for enterprise and professional versions of its game engine, Unity added a new charge for smaller developers who meet thresholds for revenue and installs. Starting on ...
Mobile software company AppLovin (NASDAQ:APP) could make another attempt to acquire Unity Software (NYSE:U), Citi said. The surprise retirement of Unity Software (U) Chief Executive Officer John ...
For years, the Unity Engine has earned goodwill from developers large and small for its royalty-free licensing structure, which meant developers incurred no extra costs based on how well a game sold.
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