How Rayman 2 "offered 2D gameplay situations in a 3D environment" to deliver the best of both worlds
When he decided to present his Rayman video game project to Ubisoft, he brought a 150-page file describing the whole game and ...
This procedural generator started as a hobby project to learn about various procedural algorithms (cellular automata, marching squares and Bresenham's line algorithm to name a few). Inspiration was ...
Creative Bloq on MSN
This retro 3D platform game owes a debt to Elden Rings
"We had no one experienced enough with 3D character models in the team," he tells me. "With that in mind, we explored how we could still make a 3D Platformer, and after some initial experimenting, it ...
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